The Future Learning Classroom

Being inspired by the research happening at Durham University some years back, I wanted to lead the design and implimentation of new styles of collaborative learning with current technology in a bespoke area.

After 6 months of designing and building work, it's almost complete. We're just waiting on a few more items and it should be ready to go.

Find out about this journey at the Experimental Pages.

durham classroom.jpeg

Durham University

2009

THE OCULUS RIFT - CAN IT BE USED IN THE PRIMARY SCHOOL?

Years ago as a kid I remember bieng wowed with the distant possibilities of some kind of Virtual Reality set-up on my parents' Trinitron by the greatest Science and Tech TV show of the time: Tomorrow's World with Maggie Philbin and Judith Hann. Ah Nostalgia.

At the time, VR was this thing that crazy technologists did in the confines of their make-shift studios. The closest anyone I knew that really got to VR was a poor immitation as a vertically ridged holographic image on the side of a ruler or strawberry-scented pencil eraser. They were sedentary affairs at best that eventually came free with Coco-Pops.

It all seems a bit dated now as too the whole notion of VR as it seems to have been around for aeons. I did a bit of digging about (now that our Oculus Rift was delivered last month) and found that there are so many variants that were emblazened on the front covers of PC and gaming magazines of the time that we all remember but had forgotten about. How many of you recall the VicktorMaxx Head Mounted Display for the Sega Genesis or indeed Nintendo's Virtual Boy?

At that time, if you recall, there was also a slew of films that added to the stroryline of the charismatic Tron. In those days there was a real emphasis on scientific invention as too today with the Marvell Vs DC theme. The other film that sticks in my mind was Stephen King's Lawnmower Man - an OK film unlike the sequel - and was highlighting (as did Tron before it) this new change in cyber stuff and electronics (90's phraseology not tech as it's coined now).

We all knew that Japan would release some kind of console the following week (as it seemed to be to amaze and blow our minds. As if it hadn't already with the SNES and Game Gear. The image above of my trip to Japan last year where Stef (my wife) and I trawled Akihabara for any kind of gadgets worthy of taking home. The Sony VR goggles were on show in the Sony center, Ginza behind glass although the closest we got to VR was theEpson version above. These are see-thu types that don't really do VR more like AR as you're still aware of all that is around you.

However, VR (and AR as it's been combined with now) was still hyperbole and was always tauted as: "next year, this could be in your home and in your hands!"

What's a little different now is that this kit is affordable and in the hands of regular folk. The Oculus Rift Development kit is $300 and the demos are all free to use.

The bits and pieces for the Oculus to integrate with games and-the-like I have come across range from free to $50 - these for the add-ons or overlays that allows games to display correctly with the Rift being the main controller.

How Can We Use These in School?

After using this for quite a long time now I am convinced that this has a lot of benefit to school. Not so much in the way that it could be used whole class or by year group but definitely in small groups and for sharing in lessons such as literacy or where individual displays are used such as learning support. Why literacy (English) and Learning Support? Well, my thinking is that these lessons are where attention span can sometimes wane and a wow factor is needed or specific descriptive language can be enhanced in the same way as Tim Rylandsuses Myst (or as I do Machinarium) for imagination.

Oculus VR GogglesIf you think about the games that are available for play with the Oculus then you have things like Surgeon Simulator which at first glance are a far too gruesome for Primary aged children. However, if you spend a second to break this action down to what it is you're actually viewing and taking part in it's basically a pre-set puzzle or sleuth type event much like a crime scene. Now, if you're like-minded then this easily offers itself to Science, Mathematical puzzles (MinecraftEdu setups), problem solving where the viewership can watch the person controlling and make judgements to solve puzzles.

The Oculus I have to say is in its infancy. The screen in the development kit is good but raw. Nearly all the staff who tried this felt sick from the nausea (except Stefani and I). Then new model is said to be a vast improvement with much lower latency and tracking for vertical movements i.e. crouching.

Oculus Rift computer Envy Singapore.jpg

Until this model gets into my hands then I am hanging this up for the time being for use in the Primary school except for special occasions and gaming sessions at breaktimes and after school clubs - maybe even our new Minecraft mediation topic coming up. Until then though it's been well worth the $300 for experimentation purposes and I shall be purchasing the new one. Maybe we'll venture into the Sony verison too based on this very valuable experience.

http://www.riftenabled.com/

http://www.oculusvr.com/vrjam/

Future Lab and their Vision Magazine

Futurelab (opens in new window)Over the past 2 years or so Futurelab.org.uk has grown into a phenomenal place to find out about latest trends, topics, resources and upcoming applications for leaning in ICT. From nursery to Higher Ed. they cater for all walks of ICT in and around school. 

One of the best aspects that I like is some of the smallest touches and evidence that they are educators themselves is the use of a Glossary. They understand that teachers generally don't have time to know the finer points of IT. So, when confronted with new words and acronyms it not only puts people on edge it can turn potentially great users of ICT away from using great resources. This is how Futurelab excels: it doesn't patronise yet inspires with great ideas.

Below is their magazine which includes an interview with Tim Rylands a leader in game based learning; someting I'm quite passionate about at the moment.

Turn to the last page and you'll find a directory of upcoming seminars and conferences in and around Europe.

A direct donwload can be gotten from here: VISION MAGAZINE

Vision 10 from FutureLab UK

FOBISSEA Ed Tech Conference @ Taipei European School

This weekend saw the 3rd FOBISSEA ICT conference for Primary ICT leaders being held at TES, Taipei. The city was a great surprise to me and held vast appeal for a techie and for somebody who loves Asia but would require the polite orderly-ness of mainland Europe. 

The Conference was again a relaxed affair with conversation flowing from one topic to the next. Below are a few snippets from the site we all contributed to and some of the links from last year's conference too. Lots of links and resources for teachers and pupils alike.

Flat Classrooms: What are they?

The Flat Classroom Project is a global Hands-on working together project for middle and senior high school students. It was founded by Vicki Davis (Westwood Schools, USA) and Julie Lindsay (Qatar Academy, Qatar) in 2006.

The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.

Below from Julie's site is a slide show detailing the Flat Classroom. The Flat Classroom Project will take you there.

 

 

 Links, Resources and Goodies

The great thing about these conferences is the wealth of resources that come bundles with them. This year didn't dissappoint. Below are the list of web resources and applications that will undoubtedly go into this year's requisition.

 

Applications:

 

A review of lots of sites and progrms for learning - www.educationalfreeware.com
48 Free Microsoft Apps www.techradar.com 
Education City - online learning platform in modules for the Primary age range.

Aggregators

Make Use Of http://www.makeuseof.com/

 

Games

 

Fantastic Contraptionhttp://fantasticcontraption.com/ Similar to Armadillo Run (try embedding to avoid adverts)
Armadillo Run http://www.armadillorun.com/ Simulations

Maths

 

Maths moves youwww.mathmovesu.com/  - a game like situation for maths
 
2diyarchive www.2diyarchive.co.uk/ excellent resources for 2DIY
Birchfield http://www.birchfield.co.uk/ - VLE content pack apparantly compatable with the majority of SCORN based VLE's.

Timelines


Dipity www.dipity.com -timelines, goes back to about 100AD, dates, maps (great for explorers/adventures), children can comment, use flip books, youtube videos, give kids the same login so that they can do collaborative work from home

Presentation

 

Vuvox  www.vuvox.com/ more ambitious than animoto, timelines, storyboard, glossary, hotspot
Prezi http://prezi.com/ replaces powerpoint, timelines
Edu Glogster http://edu.glogster.com/ -Interactive posters, kids in the class can comment on friend's poster (you need a good internet connection) An example of using Edu.glogster - not a particularly good one!  http://bertjacha.edu.glogster.com/school-council/
SSUUhttp://issuu.com/ make it in word and upload, magazines, newspapers, scan as pdf and make a book, or make a flipbook and embed

Video and sound Editors (online first)

 

Creazahttp://www.creaza.com/ -all in one package for movie making (integrates with Fronter)
Jamendo http://www.jamendo.com/en/ - Need an account, but also an alternative to Garage Band
Myna http://aviary.com/tools/myna - Online version of Garage Band

Collaboration:

 

Voice Thread: www.voicethread.com - very good voice and image collaboration site.
Primary Padhttp://primarypad.com/ realtime collaborative writing
Pirate Padhttp://piratepad.net/
Etherpadhttp://etherpad.com/ realtime collaborative writing
Wall Wisher - http://www.wallwisher.com/ online post it note, great for homework.
Mind42 - http://www.mind42.com/ Free online mind mapping
Shelfari - http://www.shelfari.com/ online book club for librarians

EAL/ ESL - Languages

 

BYKIhttp://www.byki.com/ creates online flash cards (great for MFL teachers)
Frenglyhttp://www.frengly.com/ Online translation
Tools for Primary School - www.primaryschooltools.com - This is my colleague's collection of links from BISV
Free Tools http://web2educationuk.wetpaint.com/ - reviewed by the author
NCH Softwarewww.nch.com.au Sound conversion software 

Animation:

 

Kahootzhttp://www.kahootz.com/kz/ 3D Modelling
Scibble Maps http://scribblemaps.com/
Dino Mixerhttp://www.dinomixer.com/ itouch app, great for KS1

Imaging - Web based


Word it Out http://worditout.com/ Similar to wordle
Tagul http://tagul.com/ Similar to wordle
Posterazor http://posterazor.sourceforge.net/ -Makes huge posters
Big Huge Labs http://bighugelabs.com/ 
Picasahttp://picasa.google.co.uk/ Print huge pictures
Clevrhttp://www.clevr.com/Will make panoramic pictures