Music, ICT and 30 great applications for teaching music through technology

It's been a while since the blog was updated and there's plenty of reason for this - new job, summer holiday and been home without a care in the world. A tiny break in seeking out great resources and ideas for ICT.

Over here on the this page is a brand new set of applications replacing the outdated set that was there with all the broken links etc. This is, I believe one of the best list that includes Synths, players, media apps, CD Rippers, converters and notation editors that not only give a wide and varied scope to teaching music but many of them are Linux and Windows compatible.

Enjoy!

Horizon Report, moshi monsters, Tutpup and Fantastic Contraption game

Beginning today I will create a series of posts relating to several topics covered at the Taipei European School's Primary ICT conference. The first covering these topics: Horizon Report, moshi monsters, Tutpup and the Fantastic Contraption game. Then, in subsequent weeks we'll look into the areas in the table below a little more closely:

To begin we'll look at the Horizon Report. What is it? It's a document put together by the New Media Consortium and what they do is look at emerging technologies across the the schooling age ranges. The report does have a strong focus on Higher Ed. but what is quite relevent for the primary school is how these ideas can integrate quite readily into mainstream classes: mobile devices as an example.The full document is below from Scribd.com with this snippet

In each edition of the Horizon Report, six emerging technologies or practices are described that are likely to enter mainstream use on campuses within three adoption horizons spread over the next one to five years. Each report also presents critical trends and challenges that will affect teaching and learning over the same time frame. In the seven years that the Horizon Project has been underway, more than 400 leaders in the fields of business, industry, technology, and education have contributed to this long-running primary research effort.

And...

The six technologies featured in each Horizon Report are placed along three adoption horizons that indicate likely time frames for their entrance into mainstream use for teaching, learning, or creative inquiry. The near-term horizon assumes the likelihood of entry into the mainstream for institutions within the next twelve months; the mid-term horizon, within two to three years; and the far-term, within four to five years

The key area I and many other primary school ICT teachers are interested in are the e-book/ readers and the hand-held devices such as the Nintendo DS, iPod touch, PSP, kindle/Sony et al e-Readers, GPS devices, cell phones and, now, to some degree tablets. The Tablets are more of an interest into the social side of ICT.

The Horizon Report Table of Contents

  1. Executive Summary 
  2. Key Trends  
  3. Critical Challenges 
  4. Technologies to Watch
  5. The Horizon Project 
  6. One Year or Less: Mobile Computin
  7. One Year or Less: Open Content 
  8. Two to Three Years: Electronic Books 
  9. Two to Three Years: Simple Augmented Reality 
  10. Four to Five Years: Gesture-Based Computing 
  11. Four to Five Years: Visual Data Analysis 
  12. Methodology 
  13. 2010 Horizon Project dvisory Board 

2010 Horizon Report 2010 Horizon Report

The Fantastic Contraption

This is a logic style game that can be played either as a whole class (Year 4/5 up) or individually as a problem solving activity. The aim of the game is make machines in ever increasing difficulty by using the tools provided. It's similar to the magic pen game (link opens directly to full screen game) that provides lots of discussion points for Science and D+T. A worthy IWB whole-class plenary/ introduction/ D+T storyboard method of construction. 

Fantastic Contraption game

TutPup

TutPup is a website that provides a perpetual challenge to

players who have signed up for this. The great thing about this site is that teachers have the option to make class sets and codes for the students. This means that they only play against their friends and not random people from around the world. 

Alternatively, this could be a year group idea and play across the maths sets.

If you have lessons that go on longer than an hour it could provide the much needed 'brain break' to divert and channel attention to another strand of maths while maintaining the challenges of the lesson.

 

 

Moshi Monsters

Moshi Monsters is a game for Children, it’s sort of like those virtual pets that you used to have, only on the internet and they can actually do things. Moshi Monsters live in a virtual world that exists on your computer, there are lots of different monsters and children can choose one that they want to adopt. This monster then becomes their pet. All of the monsters live in Monstro city; here children can build a home for their pet. Users can also play games with one another, meet other people and show their pet to people. It’s like a tamogotchi only with social networking and doesn’t just beep at you all the time. Moshi Monsters has been created with the intention of being a fun and safe environment for children to play in. Not only that but it’s also an educational game that’s great fun for any age child. A child who visits the site can adopt a monster; they can give it a cute name and even design the colors of the monster. Every monster is different and has a different personality, the more you play with the monster, the more the personality will develop. Competing and solving puzzles means that you win money, the currency of the game is Rox. You can then use Rox to buy things from the virtual shop. There are various social networking features including blogs, and pin boards.

Things to do:

Adopt your very own monster

Name your monster and take care of it

Social networking functions including blogs and pin boards

Play games and earn Rox (virtual money)

 

Next Week:

Future Lab Quarterly. Articles to look out for. Wireless in Schools.

Mathletics http://www.mathletics.co.uk/

Maths moves youwww.mathmovesu.com/  - a game like situation for maths

2diyarchive www.2diyarchive.co.uk/ excellent resources for 2DIY a package we will buy for August.

 

Which mobile devices do you use or would like to use in School?

Voice Thread: www.voicethread.com - very good voice and image collaboration site.

Primary Padhttp://primarypad.com/ realtime collaborative writing

Pirate Padhttp://piratepad.net/

Etherpadhttp://etherpad.com/ realtime collaborative writing

 

Ever thought of using Guitar Hero for Literacy? Myst for Story telling?

Prezi http://prezi.com/ replaces powerpoint, timelines

Edu Glogster http://edu.glogster.com/ -Interactive posters, kids in the class can comment on friend's poster (you need a good internet connection) An example of using Edu.glogster !  http://bertjacha.edu.glogster.com/school-council/

Dipity - www.dipity.com – interactive timelines for Literacy and IPC,

 

What applications could you use on your class machines?

Pretty things and Busy things for EYFS

Cool Tools For School - http://cooltoolsforschools.wikispaces.com/

Free Tools http://web2educationuk.wetpaint.com/ - reviewed by the author

Future Lab and their Vision Magazine

Futurelab (opens in new window)Over the past 2 years or so Futurelab.org.uk has grown into a phenomenal place to find out about latest trends, topics, resources and upcoming applications for leaning in ICT. From nursery to Higher Ed. they cater for all walks of ICT in and around school. 

One of the best aspects that I like is some of the smallest touches and evidence that they are educators themselves is the use of a Glossary. They understand that teachers generally don't have time to know the finer points of IT. So, when confronted with new words and acronyms it not only puts people on edge it can turn potentially great users of ICT away from using great resources. This is how Futurelab excels: it doesn't patronise yet inspires with great ideas.

Below is their magazine which includes an interview with Tim Rylands a leader in game based learning; someting I'm quite passionate about at the moment.

Turn to the last page and you'll find a directory of upcoming seminars and conferences in and around Europe.

A direct donwload can be gotten from here: VISION MAGAZINE

Vision 10 from FutureLab UK

FOBISSEA Ed Tech Conference @ Taipei European School

This weekend saw the 3rd FOBISSEA ICT conference for Primary ICT leaders being held at TES, Taipei. The city was a great surprise to me and held vast appeal for a techie and for somebody who loves Asia but would require the polite orderly-ness of mainland Europe. 

The Conference was again a relaxed affair with conversation flowing from one topic to the next. Below are a few snippets from the site we all contributed to and some of the links from last year's conference too. Lots of links and resources for teachers and pupils alike.

Flat Classrooms: What are they?

The Flat Classroom Project is a global Hands-on working together project for middle and senior high school students. It was founded by Vicki Davis (Westwood Schools, USA) and Julie Lindsay (Qatar Academy, Qatar) in 2006.

The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman.

Below from Julie's site is a slide show detailing the Flat Classroom. The Flat Classroom Project will take you there.

 

 

 Links, Resources and Goodies

The great thing about these conferences is the wealth of resources that come bundles with them. This year didn't dissappoint. Below are the list of web resources and applications that will undoubtedly go into this year's requisition.

 

Applications:

 

A review of lots of sites and progrms for learning - www.educationalfreeware.com
48 Free Microsoft Apps www.techradar.com 
Education City - online learning platform in modules for the Primary age range.

Aggregators

Make Use Of http://www.makeuseof.com/

 

Games

 

Fantastic Contraptionhttp://fantasticcontraption.com/ Similar to Armadillo Run (try embedding to avoid adverts)
Armadillo Run http://www.armadillorun.com/ Simulations

Maths

 

Maths moves youwww.mathmovesu.com/  - a game like situation for maths
 
2diyarchive www.2diyarchive.co.uk/ excellent resources for 2DIY
Birchfield http://www.birchfield.co.uk/ - VLE content pack apparantly compatable with the majority of SCORN based VLE's.

Timelines


Dipity www.dipity.com -timelines, goes back to about 100AD, dates, maps (great for explorers/adventures), children can comment, use flip books, youtube videos, give kids the same login so that they can do collaborative work from home

Presentation

 

Vuvox  www.vuvox.com/ more ambitious than animoto, timelines, storyboard, glossary, hotspot
Prezi http://prezi.com/ replaces powerpoint, timelines
Edu Glogster http://edu.glogster.com/ -Interactive posters, kids in the class can comment on friend's poster (you need a good internet connection) An example of using Edu.glogster - not a particularly good one!  http://bertjacha.edu.glogster.com/school-council/
SSUUhttp://issuu.com/ make it in word and upload, magazines, newspapers, scan as pdf and make a book, or make a flipbook and embed

Video and sound Editors (online first)

 

Creazahttp://www.creaza.com/ -all in one package for movie making (integrates with Fronter)
Jamendo http://www.jamendo.com/en/ - Need an account, but also an alternative to Garage Band
Myna http://aviary.com/tools/myna - Online version of Garage Band

Collaboration:

 

Voice Thread: www.voicethread.com - very good voice and image collaboration site.
Primary Padhttp://primarypad.com/ realtime collaborative writing
Pirate Padhttp://piratepad.net/
Etherpadhttp://etherpad.com/ realtime collaborative writing
Wall Wisher - http://www.wallwisher.com/ online post it note, great for homework.
Mind42 - http://www.mind42.com/ Free online mind mapping
Shelfari - http://www.shelfari.com/ online book club for librarians

EAL/ ESL - Languages

 

BYKIhttp://www.byki.com/ creates online flash cards (great for MFL teachers)
Frenglyhttp://www.frengly.com/ Online translation
Tools for Primary School - www.primaryschooltools.com - This is my colleague's collection of links from BISV
Free Tools http://web2educationuk.wetpaint.com/ - reviewed by the author
NCH Softwarewww.nch.com.au Sound conversion software 

Animation:

 

Kahootzhttp://www.kahootz.com/kz/ 3D Modelling
Scibble Maps http://scribblemaps.com/
Dino Mixerhttp://www.dinomixer.com/ itouch app, great for KS1

Imaging - Web based


Word it Out http://worditout.com/ Similar to wordle
Tagul http://tagul.com/ Similar to wordle
Posterazor http://posterazor.sourceforge.net/ -Makes huge posters
Big Huge Labs http://bighugelabs.com/ 
Picasahttp://picasa.google.co.uk/ Print huge pictures
Clevrhttp://www.clevr.com/Will make panoramic pictures
 

Tips on Making Google Mail, Sites for Primary School Children, their Parents and Class Teachers

The downloads here are the spoken ideas and what I would probably changeif I was to set up the Gmail accounts again. If you're a teacher and wish to set up Gmail accounts for your class then the advice I talk about here could come in handy.

 

1. Gmail and Google sites part 1 - setting up, templates, owners and invites

2. Gmail and Google sites part 1 - settings, web links

3. Gmail for Parents and Teachers - ownership

4. Gmail for Students - settings, chat, contacts, policing

5. Gmail for the Teacher - settings, homework, interaction

Internet Safety for Primary Aged Children

From the beginning of this month we have running a month's worth of internet safety lessons from Year 1 to Year 6. At first I was a little apprehensive about going as young as Year 1 due to the general abstractness of the Internet as a whole. Sometimes I think that the children don't really understand how this all works. I know that they see things in a different light to us adults and that sometimes these kind of boundaries are simply eschewed but, the idea of chatting, gaming, SMS-ing, chatting in games, Facebook, Skype and that thiscomputer is the portal to an ethereal life also, sometimes, escapes them.

When we discuss the handing out of personal information online many children still think this is acceptable. Why? Because they see it as making friends in a truly honest type of way. The conversations with children as young as 5 (because they Facebook their friends usually with an older sibling) they think that adding a friend is simply just that. What we have to do now is kind of unravel this honesty and make them stop and think.

The videos posted below and the image right (from a series of animations for 5-7 yr olds ) are from the CEOP Think You Know? Campaign from the UK Police force. The noce way this taps into young minds is the general feel of the animation. It's not like the help videos of old where some minor sporting celebrity would tell the kids to stay safe, instead it's a lot more in tune with both age group and context. The website, you think you know is well stocked with catchy ideas for age groups 5-7, 8-10 and 11-16 and games to keep the younger ones thinking about how to behave in a responsible way.

There is an element to a child's online life that is often over looked because sometimes adults either feel that they don't know enough or that using a computer is embarrassing in front of their children. The issue is the sharing of information with the child and vice versa. The fact that many parents don't know what their children are doing online is a serious cause for condern. As an ICT teacher I have access to the lives of many children and their computing habits. It interesting to find out just how many children of 9 and under have a computer in their bedrooms. Many, though don't but the content they're viewing is also borderlining a worry.

I mentioned above the 5 year old users of Facebook and what they do on there. They told me that they play games on there. Fine. But, I would hazzard a gues that the people they invite are people that they don't know. This was the key element of the beginning of the internet safety month: Sharing information online. BrainPop gladly shares their online safety for free. Thank you Brainpop.

The knock on from this is chat based element of Facebook is chatting during an online bout of Call of Duty MW2 (Mature 17+ and kids as young at 9 playing it) or similar Xbox 360/ PS3 type game. What was difficult again for the kids to understand is that they could be playing some 30Yr old man from Colorado while we're here in Asia. The discussion went further with children telling me that they don't chat with them during gaming time as it's too difficult. Again, they miss the point of befriending someone that they wouldn't in real life.Would male friends with a bunch of men playing football on the field because they like football? "No!" they cried. So..

There is some kind of synaptic element to it all where the understanding of the internet is perceived as an extension to everyday life. Was TV the same as this? I don't think so. Could it be the video site revolutionthat allows every body into your living/bed/study room (as the video below suggests) that makes it more like real life.

As the kids get nearer Year 6 (10 ro 11Yrs) they're already versed in commenting on YouTube (one of the more immediate ways to gain an angle on cyberbullying) so the CEOP have made a set of rather poignant videos similar in impact to the recent drink-drive campaigns.The video at the bottom is for parents.

For those parents who've got teenage children or your're reading this and Year 6 and over.

A final video. The key part of this is that you should find out the options of privacy first. Can you only allow friends, friends of friends or the whole world to view your profile? Children should be allowed online as long as they know how to change the settings and only befriend those they know in real life.

This video is from the same agency in the UK. It is very hard hitting.